![]() The result is essentially (if not thematically) a ninja, delivering the killing blow from the shadows before flipping back up into the rafters. These classes can really cover for the other's deficiencies in melee combat.Īnd because both classes line up on Dexterity, we don’t stretch much at all on the ability score increases (ability score improvement) and can even comfortably snag some feats. Together we can “double up” on a lot of the extra speed and mobility features to become incredibly fast and nearly untouchable, and between 3-4 attacks rolls each round, we can better ensure we get our single powerful sneak attack can off. Monks are the attack spam class dealing out far more low-damage hits than any other class is capable of, while rogues focus on delivering a single powerful hit via sneak attack damage each turn. Where their martial capabilities differ is in their attacks. Many rogue talents are augmented and made better via the monk abilities. They’re both primarily Dexterity based martial classes that thrive off mobility and speed. In a lot of ways, the monk class and rogue class are very similar in terms of combat abilities. Sharpen your kunai and shuriken as we go through everything you need to know. Put them together and you get straight up ninjas! Monk rogues take all of the rogue’s stealth and power and combine it with nigh-superhuman martial prowess and skill. Rogues are agents of shadow and misdirection who can find the perfect opening to plunge the knife. Monks are adept warriors of discipline and skill who have trained and honed themselves into perfected instruments. ![]()
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